What was the biggest challenge in translating Mordillo’s drawings into physical objects?
Mordillo’s universe resonates deeply with our approach to radical, contemporary design, where objects are not just functional, but narrative and expressive entities within a living environment.
Our role was to carefully preserve his unique visual language while translating those gestures into tangible, functional forms. The key was not to attenuate his vision, but to extend it into space: through an in-depth process of research and observation, we deconstructed his illustrations, studying how elements like mountains, buildings, and landscapes are drawn from different angles and proportions. We looked beyond the lines, focusing on volumes, relationships, and the recurring elements that define his world. From there, we actively reinterpreted them, transforming mountains into an armchair, a building into a bookshelf, shifting their function while maintaining their original poetic and visual identity.
Where did you have to find a balance between art and usability?
The balance was a seamless extension of the approach we established from the beginning. Much like in the translation of Mordillo’s drawings, we allowed some of the characteristic silhouettes of his illustrations to lead, ensuring that the essence of his language remained intact. We then rigorously imagined and embedded functions in them, by engineering proportions, joints, stability and comfort.
For us, design is always expressive; it never stops being narrative or communicative. Furniture is part of that same world, where function and expression are not opposites, but coexist and reinforce each other.
What should people feel when they encounter these pieces?
They should feel a sense of immersion, like stepping into a world rather than simply observing objects. These pieces are not meant to sit passively in a space; they actively create an atmosphere shaped by fantasy and imagination. Ideally, they spark curiosity, a sense of play, and a bit of surprise, something familiar, yet slightly unexpected. They invite people not only to use them, but also to connect with them and imagine their story, allowing users to momentarily detach from reality and engage with a more imaginative, almost dreamlike dimension of Mordillo.